Designing and Evaluating Innovation

Summary

The purpose of the course is that the student develops knowledge about, and experiences of, innovation processes and the tools/techniques that are applicable to these.

Admission requirements

  1. Bachelor's degree or equivalent of at least 180 credits in the subject of computer science or related and relevant subjects. Examples of such subjects include informatics, computer and information science, information systems, interaction design, human-computer interaction and media technology.
  2. At least 15 credits in programming, system development or equivalent.
  3. Knowledge equivalent to English 6 at the Swedish upper secondary level
In addition to the above formal entry requirements, it is also assumed that the student has knowledge from the course Innovation and entrepreneurship in a digital society.

Syllabus

Syllabus for students spring 2021

Course Code:
DA622E revision 1.1
Swedish name:
Design och utvärdering av innovation
Level of specialisation
A1N
Main fields of study:
No main fields
Language:
English
Date of ratification:
26 August 2019
Decision-making body:
Faculty of Technology and Society
Enforcement date:
31 August 2020
Replaces Syllabus ratified:
25 March 2019

Entry requirements

  1. Bachelor's degree or equivalent of at least 180 credits in the subject of computer science or related and relevant subjects. Examples of such subjects include informatics, computer and information science, information systems, interaction design, human-computer interaction and media technology.
  2. At least 15 credits in programming, system development or equivalent.
  3. Knowledge equivalent to English 6 at the Swedish upper secondary level
In addition to the above formal entry requirements, it is also assumed that the student has knowledge from the course Innovation and entrepreneurship in a digital society.

Specialisation and progression relative to the degree regulations

The course is part of the programme Computer Science: Innovation for change in a digital society and can be included in a Master's degree in Computer Science (120 credits)

Purpose

The purpose of the course is that the student develops knowledge about, and experiences of, innovation processes and the tools/techniques that are applicable to these.

Contents

The course provides knowledge of different types of innovation processes (e.g. open, co-creative, iterative and agile) and the activities they consist of:

  • Design thinking
  • Problem definition
  • Stakeholder and needs analysis
  • User and market research
  • Idea generation and selection
  • Idea and concept development
  • Basic prototype development
  • Evaluation methods and evaluation strategies
  • Change management
  • Business thinking
  • Pitching and presentation

Learning outcomes

Knowledge and understanding
Once the course is completed, the student shall be able to demonstrate:

  • knowledge of different types of innovation processes,
  • understanding of how innovation processes can be used to develop solutions for different challenges, and
  • knowledge and understanding of need, stakeholder and market analysis.
Competence and abilities
Once the course is completed, the student shall be able to demonstrate:
  • competence and ability, based on a specific challenge, to choose and use appropriate processes, methods and tools to develop and evaluate solutions and concepts,
  • competence and ability to systematically collect data and make assessments in relation to different needs, stakeholders and markets,
  • the ability to present and discuss concepts and solutions for a target group, and
  • competence and ability to discuss strengths and weaknesses in different proposed solutions.
Evaluation abilities and approach
Once the course is completed, the student shall:
  • demonstrate the ability to critically evaluate activities and results in innovation processes, as well as demonstrate insight into their possibilities and limitations,
  • address the constraints and opportunities of different innovation processes, and
  • demonstrate the ability to evaluate and argue for the impact of innovations on societal and ethical aspects as well as how they relate to sustainability.

Learning activities

During the course a number of lectures, workshops, seminars and presentations are conducted. Other than this, the course is mainly carried out in the form of independent study and group work.

Assessments

Grading is based on oral and written examination, including active participation, through the following elements:

  • Case-based workshops and tasks - 10 credits - UG
  • Report - 5 credits - UA
Requirements for a passing grade (A-E): Pass in all elements. Final course grades are based on the Report element.

Grading system

Excellent (A), Very Good (B), Good (C), Satisfactory (D), Pass (E) or Fail (U).

Course literature and other teaching materials

Recommended literature:
  • Goodman, Elizabeth, Moed, Andrea. & Goodman, Elizabeth. (2012). Observing the User Experience: a Practitioner's Guide to User Research. 2nd ed. San Francisco: Morgan Kaufmann
  • Rice, Eric (2017). The Lean Startup: How Today's Entrepreneurs use Continuous Innovation to Create Radically Successful Businesses. New York: Currency
  • Sauro, Jeff. & Lewis, James R. (2012). Quantifying the User Experience [electronic resource]: Practical Statistics for User Research. Amsterdam: Elsevier/Morgan Kaufmann
A collection of scientific articles will be added to the above mentioned literature.

Course evaluation

The University provides students who are taking or have completed a course with the opportunity to share their experiences of and opinions about the course in the form of a course evaluation that is arranged by the University. The University compiles the course evaluations and notifies the results and any decisions regarding actions brought about by the course evaluations. The results shall be kept available for the students. (HF 1:14).

Interim rules

When a course is no longer given, or the contents have been radically changed, the student has the right to re-take the examination, which will be given twice during a one year period, according to the syllabus which was valid at the time of registration.

Other Information

The syllabus is a translation of a Swedish source text.

Contact

The education is provided by the Faculty of Technology and Society at the Department of Computer Science and Media Technology.

Further information

Application

18 January 2021 - 28 March 2021 Day-time 100% Malmö This course is offered as part of a program